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Fl studio sidechain
Fl studio sidechain







One for the kick and one for the bassline. As before, I will start with the same two channels. The Fruity Limiter (in FL Studio 9) has a sidechain compressor feature. The kick has room to breathe and the song gets this nice, characteristic trance groove. However, pretty soon you will discover how cool this sidechaining effect is. See below:Ĭlick Accept and voila, you have automated the volume of bassline based on the volume level of the kick! Note that you may need to tweek the Peak controls a bit (in the Fruity Peak Controller) before you get the desired effect. In the Mapping formula menu I choose Inverted. See below:Īs you can see, the Fruity Peak Controller signal(s) are now available for automation purposes. In the Internal controller menu I choose Peak ctrl (Insert 1) – Peak. What I do next is route my channel with the bassline to Insert track 2 in the Mixer, right click the level fader and choose Link to controller. These show you the levels of the input signal, the automation signal and the LFO respectively. Note also the three meters in the upper right corner, labelled I(nput), P(eak) and L(fo). Make sure, however, to switch off the Mute switch (lower right corner). The LFO section allows you to apply an LFO (low frequency oscillator) to the automation signal, but this is not essential for our sidechaining effect, so we will not bother with that. Decay wheel (DEC) - Turn to right for faster decay of the peak.You can think for this parameter as peak's "tension". Tension (TNS) - Drag up and down to alter the shape of the curve used to map the volume peaks to peak controller values.Negative values result in the opposite effect. When using positive values for this setting, higher volume means higher value for the peak controller. The value you can set ranges from -200% (maximum to left) to 200% (maximum to right). Volume wheel (VOL) - This wheel sets how the volume peaks affect the peak controller.Base wheel (BASE) - Sets the base value (offset) of the peak controller.With the former you can control how the input signal maps to the automation signal. With the Fruity Peak Controller you can control the automation signal via the controls in the Peak section and the LFO section. Next, I route my channel with the Kick to Insert channel 1 in the Mixer and add the Fruity Peak Controller to the first FX slot. This affects my kick - it is less punchy than I want it to be. When I play this, the bass and the kick clash. To illustrate the sidechaining effect using the Fruity Peak Controller I use the following simple setup:Īs you can see, I have added a kick drum and created a bassline. This automation signal can be used to automate virtually any other control, but a very common application is the sidechaining compression effect.

fl studio sidechain

The Fruity Peak controller generates an automation signal based on an input sound. In this tutorial I will discuss the options you have in FL Studio. As such sidechaining is not new, but the exaggerated effect has become quite popular in Dance music - the characteristic pumping sound is achieved with this technique. A very common application is to sidechain a compressor or gate in order to avoid that multiple sounds in the same frequency range clash, for instance the kick drum and bassline. Sidechaining is the technique where one sound is used to affect another. FL Studio 9 tutorial explaining sidechaining.









Fl studio sidechain